So, yes - Bloodlines 2 is undoubtedly the successor to the original that it claims to be, but it definitely does not look like a game based on something from 2004, either. Lastly, you’ve got to manage all of this while keeping it hidden from human sight - maintaining the titular “Masquerade” - to ensure that the world your vampiric masters have worked so hard to create isn’t suddenly thrown into chaos. Simultaneously, you’re also trying to maintain a grasp of your humanity, which can become harder and harder the more you feed on humans or give in to your newfound beastly urges.
The core aspects that made up the original are still there, of course - you play as a newly-minted (or “embraced”) vampire, trying to survive the secret world of vampires, werewolves and other things that go bump in the night which you’re now a part of. I got to see a lengthy live demo of the game and speak to some of its creative team before, and I was thrilled to see that Bloodlines 2 looks like it might give even the biggest, most anticipated RPGs of the next few years a run for their money. When I learned that Paradox was working with Hardsuit Labs on a follow-up to 2004’s Vampire: The Masquerade - Bloodlines, I was surprised and more than a little intrigued.
We’ve gone through three presidents, ten iPhones, and games - both in terms of story and design - have evolved by leaps and bounds.
Share.The bite is back.ByFifteen years is a long time.